Playing for the Planet

Hang Vu

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August 15, 2025

In April 2020, an estimated 4.4 billion people and 8.8 billion feet stopped moving. Streets emptied, planes were grounded, and the hum of human activity fell silent. Road traffic declined by approximately 40% in metropolitan areas like New York, London and Wuhan. Commercial air travel collapsed, with international passenger kilometres falling over 90% in the same week, while the constant hum of urban life gave way to an unfamiliar stillness. Seismologists saw human-generated “surface noise” drop by up to 50% – the quietest global seismic signal ever measured.

As engines hushed, wildlife stirred. Skies over Delhi turned a clearer blue, seas grew calmer, while fish once again glimmered beneath the Venetian canals. Satellite instruments tracked dramatic drops in nitrogen dioxide over megacities, while citizens snapped photos of distant mountain ranges suddenly visible through smog-free air. Animals recalibrated. Mountain lions roamed closer to the edge of California’s urban sprawl. Birds sang at lower frequencies across wider distances, their songs no longer drowned out by motors and horns, indicating better mating success and stronger territorial defence.

However, the gains weren’t uniform, and in some cases, our brief but evident absence during COVID-19 left many vulnerable species at risk. The irony is curious: humans have caused catastrophic, often irreversible, damage to the natural world, yet human-led conservation has been instrumental to protecting endangered species and restoring countless ecosystems over the past several decades. As footsteps faded, forests whispered, and our paradox came into sharp focus. Ecologists dubbed this sudden halt in human interference the “Anthropause,” a global case study in disturbance ecology that reveals what the planet does when humans shift back.

To help us at home grasp the Anthropause as both a reset and a reckoning, we can look to the digital world of Minecraft. While human activity paused outside, millions of locked-down players logged into Minecraft, a sandbox where exploration, building, and interaction continued within a complex, algorithmic wilderness. Over the years, Minecraft has quietly evolved into a lab for environmental economics, offering a space where the consequences of resource extraction, regeneration, and human occupation unfold in pixel form. Its simulated ecosystems mirror the core tensions of the Anthropause: exploitation versus renewal, imbalance versus regrowth.

When the realworld hit pause, Minecraft kept playing.
Lessons from a Blocky World

Strip a forest without replanting and you’ll soon face a wood shortage. Over-harvest sheep or neglect the wheat fields, and food production stalls. These gameplay mechanics aren’t arbitrary, but simulate ecosystem feedback and opportunity costs, where players constantly make trade-offs due to limited time, tools and resources, and each decision costs the value of the next best alternative forgone. For instance, choosing to spend a day mining non-renewable resources like diamonds underground means sacrificing opportunities to farm, trade, build or explore new biomes and resources. This mirrors classic production possibility frontier (PPF) trade-offs, where devoting resources to produce more of one good or activity inherently reduces the capacity to generate another.

With each update, these embedded economic dynamics grow more nuanced. Bees, introduced in the Buzzy Bees update, enhance agricultural productivity by pollinating nearby crops. The only condition is for players to actively preserve the surrounding flower habitats. This mechanism simulates how human intervention can create ecosystem externalities, both positive and negative, a typical example of market failure. Destroying flower fields or bee nests reduces pollination success not only for the player responsible but also for others in the area. This example of a negative externality often occurs when decision-makers, players and firms alike, do not always have the "right" information to be aware of the real costs or benefits of their activities to the environment. According to Coase Theorem, externalities arise from missing markets that internalise the full costs and benefits to society. As a result, we have real-life examples of deforestation or excessive fertiliser use that lead to unintended consequences like reduced rainfall, soil degradation and nitrogen runoff into waterways.

A Shared Ecological Legacy

Accordingly, it was finally in the COVID-19 Anthropause that the impact of deforestation and nitrogen pollution on atmospheric balance was properly documented. Shifts in nutrient loading, air quality and even snowmelt timing that were previously obscured by background variation became measurable and often strikingly positive. The world witnessed reduced emissions, improved air and water quality, and expanded wildlife ranges. Isolating the effects of reduced Anthropogenic pressures reveal how quickly some ecological functions can rebound, but also how fragile and uneven that recovery is.

We can piece together a similar story when looking closely at Minecraft’s game mechanics and development. The world players inherit is scattered with remnants of lost civilisations: desert temples, ruined portals and abandoned mineshafts. These hints suggest that once, “ancient builders” flourished here, only to disappear and leave behind degraded lands and fractured ecosystems. Over time, biomes have evolved with new mobs (typically real endangered animals, like pandas and, of course, bees!), plant life and terrain variants that respond to player activity. The absence of the ancient builders had allowed the world to slowly restore itself, with its continued recovery now shaped, for better or worse, by the decisions of players today.

Minecraft's “HappyGhasts” turn a tale of loss into a journey of restoration.

The latest update adds a bittersweet layer to this story: the (re)introduction of Happy Ghasts twists on the traditionally large, weeping creatures that haunt the infernal chaos of the Nether with their mournful cries. This new variant begin as dried out “baby” ghasts that grow up peacefully when brought into the Overworld and offered hydration. Fans speculate that ghasts may not belong to the Nether at all, but were once gentle Overworld natives, brought and abandoned by the ancient builders into the uninhabitable Nether where they grew hostile and grief-stricken. Just as Minecraft asks players to undo the mistakes of ancient builders, the real-world challenges us to confront the environmental legacies that we've inherited. The cumulative impacts of long-term human activity continue to alter the structure and function of ecosystems, and in many cases, have resulted in making them less resilient to future shocks.

A lack of conservation funding due to scarce tourism revenue during pandemic controls left many endangered ecosystems exposed. With ranger patrols reduced and oversight weakened, vulnerable species like elephants, rhinos, and pangolins became easier targets for illegal poaching. At the same time, as large predators shifted their ranges in response to reduced human presence, cascading ecological effects began to unfold. In fragile ecosystems, altered patterns of nutrient deposition and disrupted food-web dynamics could ripple for years, undermining decades of conservation progress and threatening the recovery of endangered species just beginning to rebound. This phenomenon fits within the disturbance ecology framework: the Anthropause acted as a “pulse disturbance,” or a sudden shock, that temporarily suspended the ongoing “press disturbances” embedded within interconnected human-ecological systems. It underscores how many species are not inherently at odds with human development, but displaced, misunderstood or driven into unsustainable behaviours due to our past decisions.

Reset, Restore, Repeat

Both the Anthropause and Minecraft created a space where the impact of human activity (and its absence) can be observed. Both highlight the tension between use and overuse, care and neglect, presence and absence. While the Anthropause gave scientists a rare opportunity to observe how ecosystems respond when left undisturbed, Minecraft pushes to propel real-world conservation efforts through storytelling and offers players the agency to shape these outcomes in real life. In 2022, Minecraft’s parent company, Mojang, collaborated with Xbox and the Nature Conservancy to launch Rooted Together: The Mangrove Restoration Project. This hybrid campaign combined live-action footage of Kenyan mangroves with in-game recreations to raise awareness and money for mangrove ecosystems. Players planted virtual mangroves in Minecraft and, in participating, unlocked over US$227,000 in donations for sapling restoration worldwide – a rare achievement within conservation campaigning.

These in-game systems and real-world efforts teach us that the window for recovery is still open. When players alter behaviour in Minecraft, forests regrow, bees return, and villages flourish. The same is true for real life, and both the Anthropause and Minecraft suggest that environmental resilience is not just about letting nature “heal” but about choosing to act as caretakers.

Bibliography

Anthes, E. (2022). Did Nature Heal During the Pandemic “Anthropause”? The New York Times. https://www.nytimes.com/2022/07/16/science/pandemic-nature-anthropause.html

Austin, S. (2025). Chase The Skies Coming. Minecraft. https://www.minecraft.net/en-us/article/chase-the-skies-coming

Gaiser, E. E., Kominoski, J. S., McKnight, D. M., Bahlai, C. A., Cheng, C., Record, S., Wollheim, W. M., Christianson, K. R., Downs, M. R., Hawman, P. A., Holbrook, S. J., Kumar, A., Mishra, D. R., Molotch, N. P., Primack, R. B., Rassweiler, A., Schmitt, R. J., & Sutter, L. A. (2022). Long‐term ecological research and the COVID‐19 anthropause: A window to understanding social–ecological disturbance. Ecosphere, 13(4). https://doi.org/10.1002/ecs2.4019

Rosen, H. S., & Gayer, T. (2014). Public Finance. Mcgraw-Hill Education.

Searle, A., Turnbull, J., & Lorimer, J. (2021). After the anthropause: Lockdown lessons for more‐than‐human geographies. The Geographical Journal, 187(1), 69–77. https://doi.org/10.1111/geoj.12373

Sound Off Films. (2024). Restoring Mangroves in Minecraft and Real Life with Sound Off Films. Little Black Book. https://lbbonline.com/news/restoring-mangroves-in-minecraft-and-real-life-with-sound-off-films

Images from: Unsplash and https://www.minecraft.net/en-us/collectibles?tabs=%7B%22tab%22%3A0%7D

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